Four ToMuDo mobile app screens showing schedule, new task, AI splitdown, and awards

ToMuDo

Reducing task overwhelm through guided breakdown

ToMuDo is a mobile task management experience that helps students and young professionals overcome starting friction by breaking complex tasks into actionable steps.

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Why This Project

People do not always struggle because they cannot plan. They struggle because they cannot start.

Most productivity tools help users organize work after they already know what to do. ToMuDo explores how AI-assisted guidance can reduce task initiation friction by turning overwhelming work into a clear first step.

The Challenge

How might we help overwhelmed students move from “I don’t know where to start” to “I know my next step”?

01

Large tasks feel overwhelming

02

No clear first step

03

Existing task tools require too much manual setup

Research Overview

I started by understanding why students delay tasks even when they know the deadline.

Cognitive Load Fogg Behavior Model Self Determination Theory

Literature review

Connected task initiation, motivation, and ambiguity.

Microsoft To Do logo Microsoft To Do
Goblin.tools logo Goblin.tools
PlanCoach logo PlanCoach

Competitive audit

Compared task setup, AI support, and progress cues.

8

Interviews

Semi-structured conversations about planning, task anxiety, and starting friction.

Key Findings

The research shifted the focus from motivation to clarity.

Competitive Audit

Microsoft To Do tracks tasks, but assumes users already know what steps to create. Goblin.tools breaks tasks down, but does not connect breakdowns to scheduling or progress. PlanCoach provides planning structure, but feels less integrated into daily execution.

Existing tools help users manage tasks after clarity already exists.

Design implication ToMuDo should help users create clarity before asking them to manage it.

Interview Finding

“If instructions are clear, I start earlier.”

Users don't avoid work. They avoid unclear first steps.

Design implication Design should make the next action immediately visible.

Interview Finding

“I know I need to do it, but I don't know how to break it down.”

Planning itself becomes a task when the work feels too large.

Design implication AI guidance should reduce setup effort by suggesting a starting structure.

Behavioral Pattern

Generic reminders were easy to ignore, while simple progress cues helped users feel control.

Progress works when it feels supportive, not punitive.

Design implication Motivation should make progress visible without adding pressure.

Problem Reframing

Research changed the product direction.

Initial assumption

Students procrastinate because they lack motivation.

Research showed

The blocker was not effort, but ambiguity at the beginning.

Reframed opportunity

Make the first step clear, concrete, and easy to start.

Design direction

Instead of motivating users harder, ToMuDo makes starting easier.

Design Principles

These principles bridged research and the final product experience.

Three recurring themes emerged from the research and became the foundation for every design decision.

01

Reduce Friction

Make the first action visible, specific, and low-effort.

02

Increase Predictability

Help users understand what happens next, especially in AI flows.

03

Support Motivation

Use progress cues as reassurance, not another demand.

Evidence → Design

Each product feature maps back to a research finding.

Research finding Design principle Design direction Product feature
Large tasks feel vague and undefined. Reduce Friction Make the first step concrete. AI Task Breakdown
Users need to understand what AI is doing. Increase Predictability Make the flow predictable and editable. Editable Step Control
Progress is motivating when it feels calm. Support Motivation Show momentum without creating pressure. Gentle Motivation

Design Highlights / Final Experience

The final experience helps users move from “too much” to “I know what to do next.”

The following design decisions translate research insights into a product experience that helps users move from uncertainty to action.

ToMuDo AI task breakdown screens showing AI question and generated task steps

AI Task Breakdown

Insight
Users struggled most when a task felt vague, undefined, and too large to begin.
Design Response
AI Mode turns a complex task into concrete, ordered steps with lightweight guidance.
Experience
Instead of facing the whole project at once, users can begin with one smaller action.
ToMuDo scheduling screens showing task list, new task date and time, and schedule overview

Task Scheduling

Insight
Guidance becomes more useful when users can connect steps to a specific time or deadline.
Design Response
The task creation flow includes date and time inputs before placing work into the schedule.
Experience
Breakdowns become actionable plans that fit into the user’s day, not just another list.
ToMuDo editable generated steps screen with edit, add task, delete, and regenerate controls

Editable Step Control

Insight
Users were more willing to trust AI support when they could see and shape the output.
Design Response
Generated steps are editable, adjustable, and supported by a Regenerate option.
Experience
Users keep control of the plan while still receiving structure from AI.
ToMuDo motivation screens showing awards, streaks, progress bars, and leaderboard

Gentle Motivation

Insight
Visible progress helped users feel momentum, but heavy rewards risked creating pressure.
Design Response
Streaks, awards, and progress bars make progress visible without adding extra tasks.
Experience
The product supports consistency with a calm, reassuring tone instead of pressure.

Iteration Highlights

Usability testing helped convert friction into focused design changes.

8 Participants
3 Key friction areas
3 Redesign focus areas

Iteration 01

Navigation & Discoverability

Problem
Users struggled to identify primary actions and navigate the homepage efficiently.
Key Improvements
Increased visibility of the primary Add button, simplified navigation icons, and renamed ambiguous labels for better clarity.
Impact
Primary actions became easier to discover, reducing hesitation during task creation.
Before and after AI task breakdown screens showing clearer generated steps flow Concentration helper text Editable task box Regenerate option

Iteration 02

AI Task Breakdown

Problem
Users felt uncertain after AI generated steps and needed more clarity and control over the output.
Key Improvements
Clarified the meaning of “Concentration Level,” added a step title, made generated task steps editable, and added a Regenerate option.
Impact
The AI output became easier to understand, adjust, and trust.
Motivation system before and after showing Rest, Bonus, Leaderboard consolidated into Award and Leaderboard Rest page removed Progress bar Medal ranking

Iteration 03

Motivation System

Problem
The original reward system introduced unnecessary complexity and distracted users from completing tasks.
Key Improvements
Consolidated multiple reward pages into a simpler experience, added clearer progress tracking, and simplified leaderboard hierarchy.
Impact
Motivation shifted from collecting rewards to making consistent progress.

Reflection

What ToMuDo taught me about designing for overwhelm.

  • This project reframed how I think about productivity: the core issue was not simply procrastination, but task initiation friction.
  • I learned that AI support becomes more useful when users can understand, edit, and control the output instead of passively accepting automation.
  • If I continued this project, I would further test AI transparency, accessibility, and personalized planning patterns across different working styles.

Prototype

Explore the final ToMuDo prototype.

Click through the final mobile experience and see how task breakdown, scheduling, and motivation work together.

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Contact

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